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#306 Designing Health and Social Impact Games for Chicago’s Youth



According to a CDC report, 14.4% of girls and 6.2% of boys attending US high schools reported sexual dating violence, and the American Association of University Women reports that during the 2010-2011 school year, 48% of students experienced sexual harassment.

Coming out of University of Chicago’s Center for Interdisciplinary Inquiry and Innovation in Sexual and Reproductive Health (Ci3) Game Changer Chicago Design Lab (GCC), Bystander is a game-based sexual violence prevention program that is comprised of a video game and a curriculum for youth aged 14-18 years. Using the power of games, Bystander challenges young people to play an active role in ending the attitudes and behaviors that can contribute to disrespect, harassment, and sexual violence among adolescents. Drawing upon behavioral theories, this game is designed to promote the skills, attitudes, and awareness that empower adolescents to help end sexual violence.

Ashlyn Sparrow, Game Designer and Director of Ci3’s Game Changer Chicago Design Lab (GCC), will give a demo of Bystander and discuss the importance of integrating a youth-friendly storyline and visual design in each player scenario that touches upon critical sexual assault topics. A seasoned game designer, Ashlyn will also share why GCC is exploring health and social issues through video and analog games.  


RSVP required Braintree now requires all attendees to RSVP beforehand. Walk-ins will not be allowed!

ASL This event will have an American Sign Language interpreter.

Food Food and drinks will be provided. We encourage attendees to bring their own water bottles to reduce waste.


Agenda and meeting notes
Sponsor Microsoft
American Sign Language interpreter

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